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(VERY LONG POST) Cognesia - 2 Month Game Jam, Horror RPG Celebration

Itch.io Page: https://peterino2.itch.io/cognesia

A friend and I participated in a 2 month game jam themed around horror games. This is probably the the most experimental project I've worked on yet, Even if the results aren't nearly as visually impressive as most of the stuff I can do, I still had a lot of fun.

I've never done anything narrative focused so far. I was pretty excited because I'm a storyteller at heart. So I went ham with the world building for this game. Perhaps a little too ambitious. >>'
I was not alone however, my team mate who was the programmer had background in software engineering, so he thought it was a good idea to make a game engine from scratch for this 2 month jam. I fully supported this XD

The game was very stripped down from the initial plan. It ended up being an impressive tech demo for the engine and custom language for branching dialogue system (that he also made) more then an a game with gameplay. It didn't stop this experience from being fun and educational for both of us.

Makes me think however, about how hard it actually is to make a story heavy game. Its insanity. No matter how simple the plan was it was still miles out of reach. Oh well, I came up with a whole Idea for an IP because of what I did here lol. Guess I'll try next time ^^'

Denver, Daisy, & Salina

Denver, Daisy, & Salina

Idle animation

Idle animation

Walking animation.

Walking animation.

Static sprite. (Daisy didn't make it in the end T^T)

Static sprite. (Daisy didn't make it in the end T^T)

spowoky

spowoky

Making the models for this game was interesting 0-0

I don't take any credit for the textures, other then edits I made to it. (original link pending)

I don't take any credit for the textures, other then edits I made to it. (original link pending)

I don't take any credit for the textures, other then edits I made to it. (original link pending)

I don't take any credit for the textures, other then edits I made to it. (original link pending)

I don't take any credit for the textures, other then edits I made to it. (original link pending)

I don't take any credit for the textures, other then edits I made to it. (original link pending)

I don't take any credit for the textures, other then edits I made to it. (original link pending)

I don't take any credit for the textures, other then edits I made to it. (original link pending)

The programmer I was working with made a game engine for this game. Which I think is pretty impressive!

The programmer I was working with made a game engine for this game. Which I think is pretty impressive!

I also made the logo for said engine lol.

I also made the logo for said engine lol.

Game Logo

Game Logo

A mini breakdown of the logo. I used a strange seashell I found as the main inspiration. It fit the theme for what I was writing prefectly.

A mini breakdown of the logo. I used a strange seashell I found as the main inspiration. It fit the theme for what I was writing prefectly.

Pages that you could collect to get to know more about Daisy. Only 3 were used in the end T^T

Pages that you could collect to get to know more about Daisy. Only 3 were used in the end T^T

A design exploration for all the characters planned. A lot of which had to get cut T^T

A design exploration for all the characters planned. A lot of which had to get cut T^T

showing how I got the final design for the character sprites.

showing how I got the final design for the character sprites.

The initial concept art when we thought of this game.

The initial concept art when we thought of this game.